![]() ![]() Players should position themselves in advance of an enemy's death to make the most of Eager Rocketeer's haste buff.The haste buff from Eager Rocketeer can be used to reposition quickly in fights, play aggressively or to escape after eliminating an enemy.Conquer is an exceptional gamemode for Rocket, as the zone provides a consistent area for players to group.Īll-in-all, Rocket's abundant access to AoE, combined with his straightforward kit, role and playstyle makes for an excellent new player Phighter for learning the basics of Ranged classes. ![]() Rocket is effective on maps with many chokepoints or high traffic areas, such as DODGEBALL!, The Bread Factory or The Iron Cafe. Rocket's average hitpoints, poor combat at close range and poor mobility makes him vulnerable to being mauled by rushdown Phighters, so give him a hand if he is in trouble. Additionally, be mindful not to stand in front of a Rocket as teammates can block his projectiles, reducing his damage output or making him take self-damage. Boombox and Sword can deter enemy's frontline from advancing to Rocket's position thanks to their bulk, while Skateboard can disorient the enemy's backline and force them to divert their attention towards him. This will enable him to focus on outputting damage without issue. Charged Shot's forgiving hitbox and knockback makes it useful for repelling mobile Phighters such as Skateboard or Biograft off the player's teammates.įor teammates playing with a Rocket, having a strong frontline or distraction can secure Rocket's backline position from being threatened by certain ranged and melee Phighters. This can allow Rocket to have it frequently available for many teamfights in a match. The AoE damage output from his basic abilities can reduce this downtime even further. ![]() Rocket Barrage has an incredibly low downtime, costing only 100 Phinisher points to cast. Rocket's Phinisher, Rocket Barrage can provide threatening AoE damage to disperse groups of enemies from anywhere on the map. Rocket's role in a team is to whittle down the opposing team by providing AoE damage and crowd-control from the backline. If Rocket has an Eager Rocketeer haste buff and is in position to get another one.To secure a kill against an important target, such as a Medkit or Boombox.To close the gap against Phighters who have an advantage over Rocket in ranged combat, such as Slingshot or Hyperlaser.There are some exceptional cases for fighting at close range: It is very difficult to track players in long range combat due to Rocket's slow projectiles. In close range combat, Rocket's mobility is susceptible to taking self-damage and has limited immediate mobility options in Rocket Jump. While Rocket can be played at close and long range combat, it is not recommended to do so in most situations. As long as the player does not take shield-piercing damage or exchange blows frequently, Rocket can spend most of the match without requiring healing. Rocket Shot can deal 30, while Charged Shot can deal 25-40 damage, allowing Rocket to tear a huge section of an enemy's hitpoints should they make themselves vulnerable.Īlthough Rocket's total hitpoints is average among the rest of the Phighters, he shares the highest innate shield with Hyperlaser at 100. ![]() Furthermore, Rocket's burst potential on direct hits is not to be underestimated. Left unchecked, a Rocket mount constant pressure by wearing down the hitpoints of an entire team thanks to his wide access to AoE. Rocket is a ranged Phighter who specializes in dealing AoE DPS from a midrange distance.
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